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17 Bit Software 6: Level 6
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17 Bit - Level 6 (1998)(Epic Marketing)[!].iso
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!groovygames!
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blackdawnremix
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instructions.dawn
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1997-10-27
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DAWN - A NEW BEGINNING INSTRUCTIONS
How to use :- Left Mouse - Forward Page
Right Mouse - Back Page
Both Mouse - Exit
Well then lets get one thing straight, This tutorial will contain NO
cunningly weaved storyline about how they got here, what evil prof
is trying to destroy the world etc etc as unlike the author of the
previous four BLACK DAWN games (BLACK DAWN, BLACK DAWN SPECIAL EDITION,
BLACK DAWN II and LEGIONS OF DAWN. If you have not got a copy of
each of them in your collection SORT IT OUT!!!) I am not master
story teller so I'm just going to get down to the nitty gritty so
here we go!
DAWN - THE STORY SO FAR....
The BLACK DAWN craze started about 2-3 years ago when a certain
Andrew Campbell coded the original DAWN game and stuck it into the
world of Public Domain. It was an instant smash, The press loved it
and a hell of a lot of copy's found their way into peoples software
collections. An extra mission disk (BD Special Edition) was soon
released and again the public lapped it up in droves.
But the best was yet to come. When AJC released BLACK DAWN II it
succeded in improving upon the original in every way. A small demo
was released into Public Domain and bucket loads of people sent
little crispy five pound notes so that they could get there hands on
the full thing. BLACK DAWN II became one of the best selling
Shareware games of the year. A further sequal was recently released
called LEGIONS OF DAWN which is the mother of all SCIFI games
and is also the biggest. It's a massive bloodfeist of a game that
needs a wopping 1.5 MEG to run so if you have got the memory order
your copy today!!!
DAWN - A NEW BEGINNING attempts to bridge the gap between BD2 and
LEGIONS. It can run on any AMIGA with 1 meg (although a 1200 is
best), So get playing now !!!!
GETTING STARTED
Whack the disk into the drive and watch the COOL intro sequence and
then wait for the main menu to come up.
If your playing for the first time select NEW GAME. A character
selection screen will come up. Each character has his own strengths
and weaknesses so it's up to you to decide.
When you have selected your character select SELECT MISSION.
A list of all six missions (In the demo version) will be displayed.
I recommend that you select mission one for your first time because
some of the later missions are complete B*ST*RDS!!!
Then get ready for the ride of your life!!!!
THE MAIN DISPLAY
At the far left of the screen are the options boxes. The first box
turns the sound effects on/off. The second turns the scrolling on/off.
When it's on whenever you rotate the screen scrolls in the selected
direction, when it's off it just flicks.
The third box contains all your characters stats. They include your
energy and food levels and your money.
The last box is for the wimps who can't handle the action, the QUIT.
Right onto the main stuff.
In the centre of the screen is the display window, this is where all
the action is shown.
Below this are the six direction arrows they are so easy to suss out
I won't bother explaining them.
Below this are the hands and the ammo counters. To use what ever is in
the hands just click on the hand box, easy eh?
THE INVENTORY
To access the inventory click the right mouse button.
The inventory screen will then come up. You will see to the left
twelve boxes, these are the spaces in your inventory. To put/take some-
thing from it just click in the right box.
To the right are the following options
USE - When your holding something consumable (like food) click here
To use it.
PAUSE - Pauses the game
SLEEP - Sleep to regain lost energy
The last empty box is where you put any armour you wish to wear.
To exit the inventory click the right mouse button.
THE HANDS
This is where you put reuseable objects (Guns,Mappers ETC).
You put them in your hands from inside the inventory.
If you are holding any guns the amount of ammo left in the gun will
be shown in the ammo counter. If it shows 0 then you better reload,
fast!
OTHER OBJECTS
Other objects such as gems, honey (Found in boxes around the game map)
can be sold in the shop for profit while other objects such as keys
all have there uses.
OPENING DOORS
To open a door just click on it. If it's a locked door (The ones with
the locks on) just hold the right key and click on the padlock.
THE SHOP
To enter the shop click in the small screen at the top of the shop.
This will activate the shop.
To scroll through the items for sale use the direction arrows.
Each item has a buying price and a selling price so if you havent
got the cash, you cant have it!!
It leave the shop click on the icon in the top right of the shop.
COMBAT
Their is two types of combat long range and short range.
Short range weapons include knifes and swords while long range weapons
include pistols and rocket launchers.
In short range combat the enemy has to be standing beside you while in
long range the enemy can be anywhere in you line of fire.
THE OBJECT OF THE GAME
The basic object of each mission is to reach the exit and collect as
much money to beef up your character while not getting killed.
If you stick to those guidelines you can't go far wrong!!
LOADING AND SAVING
We recommend that you save your game after every mission just to be
on the safe side!!!
Do this from the options on the main menu.
RIGHT! thats about all you need to know to play the game, other things
you will learn on the way. If you have any queries or suggestions about
this game we would love to here them.
FULL CREDITS
CODE - Shaun Watters, Tim Gilbert
MUSIC - Mike Richmond, Shaun Watters
SFX - Shaun Watters, Mike Richmond, Tim Gilbert, Andrew Campbell
GFX - Tim Gilbert, Andrew Campbell, Shaun Watters
INTRO - Andrew Campball
LEVEL DESIGNS -
Shaun Watters, Tim Gilbert, Mike Richmond
BASED ON THE BLACK DAWN SERIES BY ANDREW CAMPBELL
PACKAGES USED :
AMOS PRO
AMOS PRO COMPILER
PRO-TRACKER 3.10
TECHNO SOUND TURBO
DELUXE PAINT 4
BRILLIANCE
IMAGE FX
!!!!!!!!!!!!!!!!! COMING SOON !!!!!!!!!!!!!!!!!!!
BLACK DAWN - HELLBOUND
THE FINAL AND BEST DAWN GAME EVER
CONTACT ME OR YOUR FAVE PD LIBRARY FOR DETAILS
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
FINAL MESSAGE -
A hell of a lot of hard work has gone into producing
this software. We hope you enjoy it !
However if you find any bugs or have questions (and if your nice
enougth I might even give out the soloution for any level that your
stuck on!) don't hesitate to contact us.
-Thank You-